Which game do you think is the winner of this holiday season?

Showing posts with label Review. Show all posts
Showing posts with label Review. Show all posts

Sunday, 5 August 2012

Deadlight Review

Deadlight Vancouver image


In what is developing in to a zombie based theme (in my gaming or in gaming in general?), I've recently played Xbox Arcade title, Deadlight.

The game is a 2D side-scrolling puzzle, adventure, platformer in a similar vein to previous Xbox Arcade game Shadow Complex or Limbo.  It casts you as the near instantly forgettable, gravel voiced protagonist Randall Wayne in a far less forgettable 1980s Seattle.  The world has been ravaged by some undefined virus and (for a change) people have been turned in to 'shadows' (read zombies of the lumbering George Romero style).  As an aside this game suffers that peculiar zombie game, film and book issue, in so much as they call them shadows not zombies.  We've all known about the idea of zombies for a long time now, why do characters in zombie fiction seem to have so much trouble identifying a name for these humans that rise from the dead and eat flesh?  Anyway, quite enough of that.  If the recent spate of zombie based games hasn't put you off yet then you'll be fine with this.  I still prefer zombies since the Twilight series managed to ruin vampires AND werewolves for all but mid-teenage girls.

As you would expect from a team that includes former employees of Weta Digital (Peter Jackson's studio), the graphics in Deadlight are fantastic and the game looks consistently beautiful.  Looking a little like Limbo with its dark silhouette at the front and drab, well realised vistas behind.  Also, whilst it is a 2D side scroller for the player, the levels do have depth with Shadows approaching from the background and on rare occasion flitting across the foreground to spark a little jump.  The graphics manage to convey a strong atmosphere and the game is mildly nervy and well designed throughout.

Deadlight's story is standard horror film stuff and even the 'shocking' finale doesn't shock quite as much as it thinks it does.  I found it hard to particularly care about the generic protagonist or barely fleshed cast of characters.  There is nothing here that you will remember beyond the end of the game (and you might not particularly remember it whilst you're playing).
The gameplay itself is a mix of platforming and puzzling and both fall a little short of being great.  The gameplay is marred by clunky controls that require slow animations to be completed before carrying out more moves.  This led to often swinging my axe a number of times as the game slowly responded.  It also often led to my death, in particularly when requiring a precise wall jump and Randall didn't respond to my presses in time. 
The puzzles are often fairly simplistic with a clear direction to your jumping and moving of boxes etc...  Any gamer who is even mildly accomplished with this sort of gaming will find nothing too taxing in the move the box/flick the switch based puzzles.

Most deaths in the game are due to a distinctly trial and improvement method.  Perhaps Tequilla Works had taken their 80s setting too seriously and decided that we needed a 20 year throw back in game design to control pad smashing frustration and cheap tricks.  Perhaps games these days are too easy but they generally feel like they're playing fair.  Playing Deadlight did remind me of the frustration of cheap deaths that couldn't be predicted and it wasn't a memory of gaming I particularly wanted to recall.  I guess this replay of sections following an array of cheap deaths does add some length and it's worth noting that this game is short, and I mean VERY short.  My playthrough clocked in at under 2 hours with an 85% completion and secrets found.  At a cost of 1200 MS Points (a little over £10) it's not cheap for such a brief experience.  But even though it was short, I wasn't left craving more.

Sadly it's hard to recommend Deadlight without reservations.  From a combination of shaky controls, a mostly seen it all before story and short campaign Deadlight is a game with a number of problems that fails to live up to some of the previous Summer of Arcade greats like Braid, Trials HD and the earlier mentioned Limbo or Shadow Complex.  There is an experience worth having here though and if you're not put off by the price, length and some likely control irritations then it's probably worth a go in these game starved summer months.  After all, it won't take long.

The Good
  • Beautiful graphics throughout.
  • An enjoyable and underused 1980s, North West American setting.
  • Zombies again.  Yay!
The Bad
  • Very short for it's 1200 MS Points price tag.
  • Unresponsive controls can lead to a number of frustrating deaths.
  • Trial and improvement gameplay.
  • Zombies again. Boo.



Average performer



Friday, 22 June 2012

Holy Lego Batman 2 Review



With a distinct lack of Vita specific reviews around for this newest release from Traveller's Tales in the Lego series.  The game is obviously a follow up to the first Lego Batman game and let's start by saying it plays exactly like other Lego games I've played.  If you've played Lego Star Wars, Harry Potter or Batman before then you'll know what to expect.

Despite some of the misleading write ups on sales websites (including Amazon), the game does not include an open world Gotham City as the full console versions do. The game is instead based on the PSP and DS build of the game.  This heritage shows itself particularly in the cut scenes that play out in a startlingly low resolution that look truly horrendous on the Vita's beautiful OLED screen.  This is a great shame as the comic story telling is truly a joy in the modern, hyper violent game world.  The dynamic between Batman and Superman is consistently amusing with Robin's idolisation for The Man of Steel only adding to Batman's irritation.  Whilst the resolution is incredibly poor they are still watchable and fun.  One slightly jarring sign that the game is shoehorned together from other ideas is the fact that characters in these cut-scenes will at times be wearing costumes that not only were you not wearing at the end of the stage but that don't even exist in the Vita version of the game.  It's this sort of shoddy work that makes the game seem a little like an insult to Vita gamers.

Instead of the open world the game is played out in continuous stages with a Bat Cave hub accessible at the end of each stage to create characters and enter game modes such as Justice League and Freeplay.  Whilst it is a shame that the game lacks this mode, there is a feeling of, 'If it's not broke, why fix it.' and the level to level gameplay is fun. Without having played the full console version it's impossible for me to say how much of a loss the open world and vehicles etcetera are.

The graphics in the actual game are good and look very close to the console version of the game.  Things have the usual Lego charm all around and the stages are nicely designed with enough density to keep you collecting for some time.

The talking minifigures actually added to the story sections for me and didn't make the game lack charm as many have complained.  Much of the humour is still apparent and the nice dialogue is added to the clever physical comedy that Traveller's Tales Lego games are so famous for.  Sound in general is a little tinny but this is largely a problem with the Vita itself and is cleared up a lot with a good set of headphones plugged in instead of relying on the onboard speakers.  Traveller's Tales have certainly put some effort in to the voice actors including big game voice actor Nolan North and Hollywood 'star' Clancy Brown.

One of the game's strongest points is the fan service that it pays.  I'm broadly a superhero fan and dozens of DC Heroes and Villains show up at some point.  From the expected arrival of the likes of Superman and The Penguin to the slightly more obscure Captain Boomerang and Hawkman the game is littered with heroes and villains.  The opening chapter alone has The Caped Crusader plouging through a large number of villains in quick succession.  The first time Superman arrived gave me a little buzz of joy with the familiar John Williams score and flapping red cape.

Overall this is a lazy port for the Vita.  As it's not Traveller's Tales first Vita release (Harry Potter Years 5-7 is already out), I would have expected a little more effort from the company.  From the low resolution cut-scenes to the lack of any open world it is a great shame that more effort wasn't put in.  The Lego game magic is still here in spades.  It's a fun addition to the Lego series and as a superhero fan it was an enjoyable way to spend some portable time.  I hope that future Lego games (I'm looking at you Lego Lord of the Rings), port the big console version to the extremely powerful Vita and not leave portable gamers with a watered down version.

The Good
  • Great fun gameplay (and replayability) that's good for the whole family.
  • Enjoyable cut scenes.
  • Stacks of great DC Universe characters.
  • Any game worth playing on the Vita is a good thing.
The Bad
  • Lack of the Gotham City open world from the full console version.
  • Terrible resolution on the cut-scenes.
  • Lazy port of PSP/DS version that lacks love and attention.
Overall









Must try harder