Which game do you think is the winner of this holiday season?

Sunday 10 June 2012

(Zom)Believe in giving little games a go.

Project Zombie Ronald Aniban
For the last few days I've been satisfying my wait for The Walking Dead Episode 2 by playing a little indie game called Project Zomboid by Indie Stone.  The version I have been playing is the current 'full release' of version 0.15d which is several months old and is soon to be replaced by version 0.2r which addresses some of the issues I faced (if this is the case then I have not included any gripes about it here).  I can't claim to be an expert on this game having played for a length of time in low double digit hours but have tried to get a taste of much of what is available at present and some of what is to come.

The game itself is about survival; plain and simple.  It challenges you to tell the story of your own death in the game world.  There is no pretence that you can 'win', you simply last as long as you can.  I guess a little like Tetris in that respect, you'll never finish it, simply increase the delaying of your inevitable flesh chompy death.  In order to help you survive you have a deceptively detailed crafting mechanic to help you.  You can use planks and nails to board up windows and doors, you can chop down doors to get planks, you can use sheets to make bandages and to cover windows and so on.  There is plenty of food to eat although some of this spoils and goes off if you don't do anything with it and can be combined with other things to be cooked.  The player has some simple 'moodlets' that let you know if your character is tired, hungry, scared, sick, wet etc. This allows you to carry out actions accordingly.

There is a basic introductory story mode that includes a nicely tense lead in to the game and some good character introduction with a shotgun toting psychopath.  The true heart of the game however lies in its sandbox mode.  The opportunity to choose from a small set of similar player characters, choosing some skills from a skill tree and surviving for as long as you can is thrillling for a number of play throughs.  Do you want to sacrifice being overweight to have the bonus of strength or hard of hearing to have the bonus of great sight but remember, when you're dead, you're dead!  No save points!  No chance to try again so you better not make a mistake or it's game over for good. 

My personal longest survival was a fraught affair, holed up in a house with as much food as I could muster early on.  All the windows sheeted over and spiked baseball bat in hand I even managed to hold out through a few days with a sickness and fever.  The problems came as food (and Whiskey) began to run low after a dozen days and I needed to venture in to nearby houses for supplies.  On reaching a warehouse the goods were too good to turn down and I overstocked.  Weighed down by a shotgun, stacks of food and gas canisters progress home was slow and I was caught out in the open at night.  Even an expertly crafted Molotov Cocktail in their midst wasn't enough to hold off the drooling hoards of flesh-eaters and I was destined to be starting again.

The crafting system is still limited in what you can create.  There are bugs and crashes early on.  The graphics and moodlets are reminiscent of The Sims from 12 years ago.  But it's unfair to judge Project Zomboid for its flaws as it is clearly in its early stages with big plans for growth.  Playing like The Sims meets Left 4 Dead, if Indie Stone can apply some polish there is clearly a diamond here waiting to be discovered.

The Project Zomboid community looks as if it's thriving with tens of thousands of views of posts in the company's own forums and an impressive 11,000+ likes of the company's Facebook page.  Even celebrity gamer Graham Linehan is a fan.  It's certainly a community and a game that I will be keeping a close eye on in the coming months and years to see what they can do with this with more and more input.  Is it possible that this could become the next Minecraft and go big?  I say, why not?  This is doing something that I haven't seen anywhere else and clearly there is a desire for what Indie Stone are doing.  Whether the core of the game will be able to be kept as the game becomes more popular and there is more call for casual features to be added will be interesting to see.  Whilst some sort of ability to save and return is a necessity, I for one hope that we don't see too many more casual friendly features added as the fear of death is the mechanic that keeps tension in each playthrough.

If you want to know more you can find the game at http://projectzomboid.com/

2 comments:

  1. if you guys like zombie games, check this out http://flashshed.com

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  2. You might also want to look at my most recent review for Deadlight.

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